Flat design can be seen as the more sophisticated cousin of minimalism [https://babich.biz/best-practices-for-minimalist-design/] — all design elements are centered on idea of simplicity. However, the simplicity of flat design is hard to achieve — everything should be designed with the same goal in mind to create a cohesive visual
Gestures, those little movements of finger and thumb that allow user to interact with an app. Touch interfaces provide many opportunities to use natural gestures like tap, swipe and pinch to get things done, but unlike graphical user interface controls, these interactions are often hidden from users, so unless users
Cards are neat little containers for information. They became almost a default option when it comes to balancing clear aesthetics with simple usability. First introduced by servises like Pinterest and Facebook, today the influence of cards is spreading out across multiple industries. Pinterest introduced the idea that all the most
Microinteractions are subtle moments centered around accomplishing a single task. Almost all applications around us are filled in with microinteractions. Here are just a few examples: * Confirming an item is added to cart * Use pull-to-refresh [https://babich.biz/pull-to-refresh-ui-pattern/] to update content * Interface animation that confirms an action (e.g.
Every app needs a beautiful and memorable icon that attracts attention both in the app store and on the home screen. At the same time, an app icon should be helpful for your user — it’s meaning should be recognizable immediately. What does it take to make a user-friendly icon
Apps are now a mainstream, trusted way to deliver content and services. But in a crowded market, how does a mobile app become useful, relevant, and valued so it delights and retains users? Here are 7 UX design tips that I think are key for creating really great mobile user
The pull-to-refresh (or swipe-to-refresh) pattern lets a user pull down on a list of data using touch in order to retrieve more data. The “Pull-to-refresh” gesture was first introduced by Loren Brichter in the Tweetie app and in no time it became so popular that countless apps adopted this gesture.
Designing an app may seem easy at first glance, but when you actually get to start prototyping it, things get complicated. What at first seemed simple started to get complex when you realize that it’s not so easy to make a choice how to design a certain element. Even
Icons have been used on a limited basis since the early days of computer graphics. There are several reasons why the use of icons might have advantages over text in terms of human-computer interaction: * Simple, bold, and friendly, they can replace a long (and usually boring) descriptive group of words.
Mobile users who use your app or site have a particular goal. Often the one thing that is standing between the user and his goal is a form. In fact, forms are often considered to be the final step of the journey to the completion of goals. That’s why